Sunday, May 2, 2010

Shoot 'Em Up

Post #13
I've never really been a huge video game person, but I was a child in the 1990s and 2000s so like most other American children I always had video games in my house. I remember playing Duck Hunt on Nintendo, Sonic on Sega, Mario Cart on N64, Tony Hawk on Game Cube, Crash Bandicook on Playstation, and so on. One game I always liked was the James Bond games. I had one for N64 and later two for Game Cube. The James Bond games were first person shooter games. I think the first person games like that mess with you in a different way than those that you can see the characters you are playing.

In the games, you could do missions as Bond or you could just play "who can kill 'em first" against the computer or against other people. James Bond was one of the few games that really sucked me in and I played all the time. Throughout the evolution of the game it became more and more realistic. I really got into the games and was determined to beat all the missions so I would play it a lot. And then there was playing with a group and just killing each other, so that was a lot fun too.

After a while I began having dreams that I was a secret agent on some mission running around different places killing guards and sneaking around. After I had a number of very intense dreams like this I began to feel like maybe I was playing the game too much. What I found interesting about it is this was the only game that has ever infiltrated my dreams. I liked other games while growing up like Mario, Sonic, or Tony Hawk but I never had dreams about any of those.

I think the first person games mess with you more because when you look at the screen it is your perspective. In other games like Mario, Sonic, or Tony Hawk you see who you are playing as. It is clearly not you because your not a blue hedgehog or short plumber in red overalls. In the James Bond games you may be playing as James Bond but you don't see him you just see what is happening as if you are there.

Sunday, April 25, 2010

Post #12


This video is a music video for the song "Young Folks" by Peter, Bjorn & John. They are a Swedish indie rock band. I really like the video for this song (it also helps that this is one of my favorite songs right now.) I think animation works really well for music videos.

One of the things that I thinks make animation work with music videos is animation allows a certain fluidity that flows with the music. This music video in particular reminds me of some of the experimental animations we saw. A lot of the experimental animations played with the way images played with sound. The animations were fairly simplistic of just shapes and colors morphing. This video has that aspect but instead with drawn characters. They characters bob their head to the music and play and sing. Beyond this simplistic animation of the characters they are pretty stilted.

Another thing I found interesting is the use of word bubbles. It is very much like a comic that has been given a little bit of life to it. Like the song I find the video very stilted and repetitive but even so both the song and the video suck me in entirely.

It's interesting that foreign bands use animation for music videos much more often but I feel like animation works really well with it and should be utilized more often.

Sunday, April 18, 2010

Archer

Post #11
I had heard of Archer but hadn't seen it until class on Monday. I really enjoyed it and plan to spend this summer catching up so I can watch it when it comes back on. I was struck by what an interesting style it has.

I really enjoyed all of the other shows and films it mimicked. I grew up watching James Bonds with my dad and of course noticed right away how much Archer looked and had a certain air of Bond. He's suave, egotistical, and a player. I liked that Archer paid homage to Bond but very had his own character.

Another thing that I liked that it did was had a sixties look with the wardrobe and set design. The fact that the used real models to model their animations help to give the show it's realistic look. I love sixties style and thought it played really well in the show.

I also liked that the animations had what I call the comic book style of animation. It reminded me of other things like Waltz with Bashir or the animated sequence in Kill Bill. That style worked really well with all the other aspects of the show.

Sunday, April 11, 2010

Clay and Puppets Animated

Post #10

I've always loved claymation and puppet animation. I liked the cockney accents of Wallace and Gromit and Tim Burton's style of animation. One of the biggest differences I see between cell animation or computer animation with claymation and puppet animation is there is physicality to clay and puppet animation that other forms of animation just can't replicate.

Pixar is the closest thing I have seen to the 3D aspect of clay and puppet animation but even that can't re-create it. There is something very nice about how physical the characters feel in claymation and puppet animation. Because of how real they seem it is almost like they are right in front of you and you can reach out and grab them. Cell animation and computer animation does have that same trait.

If things like Wallace and Gromit were cell animated instead and I think that it would lose the wonderfulness that it has to offer. Wallace and Gromit do very physical things and I think the 3d physicality of them helps make their adventures more exciting. Any kind of animation is extremely hard and time consuming but claymation and puppet animation have always had my admiration.

Sunday, April 4, 2010

Race in Anime

Post #9
I haven't been exposed to much anime prior to Monday's class. My main experience was with Sailor Moon when I was a kid. My cousins always watched it but I never really liked it that much.

One of the things I found interesting about it was that even though it is a Japanese style of animation it didn't appear to reflect Japanese.

A lot of the characters in anime are white. This surprised me because it is Japanese animation. I would have thought that Japanese animators would draw characters that reflected themselves. In Sailor Moon, for example, Sailor Moon is blonde and blue eyed. She has another blonde friend, a red head, and two with blue black hair. None of them appear to have any Asian descent in them.

Another characteristic that made all of the characters seem like they were Caucasian is many anime characters have really big eyes. Traditional Asian characteristics have smaller almond shape eyes. I would have liked to see more diversity in animation and I would expect Anime to at least bring in diversity of it's own culture. However, it still was very white washed.

Sunday, March 28, 2010

The Sweater

Post #8
I was looking through the National Film Board of Canada's website and stumbled upon this short animation called The Sweater. It is a distinctly Canadian story about a little boy that is forced to wear the hockey jersey of another team. I found the flatness of the animation very interesting in it.

The film is based off of a children's book called The Hockey Sweater. The animation very much resembles a story book with how flat it is and the simplicity of it. The animation doesn't include a lot of details or any depth. I found the animation very similar to the drawings of Eric Carle's, who wrote and illustrated such children's books as The Very Hungry Caterpillar and Brown Bear, Brown Bear, What Do You See? Color are very rich and the figures are solid. Even without the depth in both Carle's work and The Sweater the images hold a lot of weight. The simplicity and the fluidity of the work gives a weight to the images without having a great deal of depth.

The flatness and simplicity of the animation also plays with the simplicity of the story line. The animations is aimed toward children and has that simplistic flat children's story plot. The animation well reflects the nature of the story.

The animation has a beautiful quality to it. It has a fluid painting quality to it that leads you through the animation and keeps you locked in.

Monday, March 22, 2010

Sunday, March 21, 2010

Experimental Madness

Post #6
I left animation on Monday seeing dots. After three hours of what I can only describe as circles flying at me, my head was beginning to hurt. Once I had time to let the animations settle in me (and my eyes stopped feeling like shapes were attacking me), I began to be able to see all the ways experimental animation have affected and relate to none experimental.

One way I saw that the experimental animations we saw related to other things is in segments of other animated films. The one I thought of was the trippy acid section of Dumbo. The way the elephants morphed and moved in Dumbo's drunken dream reminded me of the way some the animated shapes morphed and moved about the screen. Particularly in the kaleidoscope like one.

Another thing I thought has been affected by experimental animation is music videos. The relation of many of the animations to music makes them "music videos" in some ways. I can see how the way images relate to sound effects music videos today.

Sunday, March 14, 2010

Up!

Post #5

In the spirit of The Academy Awards, I recently watched Up I usually don’t bother watching Disney movies unless I am with a little kid or one of my friends wants to watch it. I have nostalgia for Disney but usually I would rather watch a film that doesn’t include talking animals. However, I kept hearing great things about Up so I thought why not give it a try.

The first thing I was struck by in Up was how quickly I found I cared about the characters. The movie begins with a five-minute montage of the old man, Carl, and his wife, Ellie’s, life together. I find that usually montages in any film, live action or animation, are not necessarily very effective. Montages often can come off across as cheesy cliché summary. In Up I found it to be tremendously affective. I was able to instantly see the love between these two characters. They highlighted upon all the right moments like something as simple as fixing up a house, cloud watching, having dreams like the wife’s South American adventure, and losing dreams like not being able to have a child.

One of the things I felt was so affective about the montage was the use of recurring images. The most obvious is the use of the balloons. Carl as a young boy loses his balloon, Ellie returns it to him, Carl sells balloons, and later when Ellie is in the hospital Carl sends a balloon in the same way Ellie did for him. Later in the film Carl flies his house away using tons of balloon. They also used other images to go along with the theme of “up” like clouds in the sky and going up a hill.

Another interesting thing about the montage is was entirely non-diagetic sound. The only sound was the beautiful score. It fit so well and carried the mood perfectly. All of these things sucked you into this world so much that you almost believed if you had enough balloons you really could carry your house away. I think what made the montage in Up work so well is that every image, sound, and note counted and meant something.

Sunday, February 28, 2010

Walking on Pins and Needles

Post #4
For this blog post I wanted to talk a little about something from a couple of weeks ago but I haven't had a chance to put in my blog yet.

As I have been exposed to more and more animations in this class I am struck by how possible it is for anyone to do at least simple animations, the time, talent, and effort that goes into all animations, especially the ones like Prince Achmed and pin board animations, and admiration for the patience it has to take. Maybe it is just me, but the thought of how much patience and time went into animations like Prince Achmed and the pin board animations makes me tired just thinking about it. I found both types very beautiful and extremely impressive but while watching both of them I wondered what it would take for a person to want to put that much into something.

The pin board animations particularly struck because of how much detail the animators were able to get from just shadows. It was remarkable to me the knowledge someone would have to have about the way light works, they way pictures are made, and how each individual pin incorporates into the piece as a whole.

I personally am an awful artist and am a little baffled by how anyone can even make dog not look like a painful square with things sticking out of it. The pin boards go far beyond just bafflement I have for art. At the same time I have this admiration I have trouble understanding how someone could and would want to do something like a pin board animation. Even making a single frame of one would probably frustrate some much that I would throw it all on the floor, walk away pissed off, and drink instead. For the person how can do it for all 5,000 or whatever frames would be in a seven minute animation, my hat is off to you.

Sunday, February 21, 2010

Betty Boop Bopping Around

Post #3
Of course I have heard of and knew who Betty Boop was, but it wasn't until Monday's class when we watched the two Betty Boop cartoons that I realized how sexists it was.
I think what surprised me the most was the unrealistic expectations of a woman's body that were instilled even in the 1930s. In todays society unrealistic expectations for women's bodies is a given. Video games and cartoons show impossibly proportionate cartoon women, models are air brushed to death, and movie stars are starving themselves to meet the expectations. In some ways I think of these images as more modern day images but the Betty Boop cartoon showed me it started a long time ago.

Betty Boop is the quintessential "ideal" woman figure. She has big bobs, big hips, long legs, and an impossibly small waist. If there was a woman with those dimensions in real life she would topple over because her body wouldn't be able to support her. This is the same way cartoon females are represented today. Even though, it is so common I don't think it will ever stop being at least mildly shocking to me the way they are drawn. Air brushed models are one thing but the cartoon females take it to a whole new level.

If Betty Boop's body proportions weren't bad enough she is also apparently without a brain. All she really ever says is "boo boo bop." No matter what the situation is that is Betty Boop's line. She is given the intellectual and language skills of a baby. This is even more shown in the flashback portion of the Betty Boop cartoon. Betty Boop is shown as a baby saying the same thing "boo boo bop." Poor Betty was never allowed to advance beyond the baby talk stage.

Sunday, February 7, 2010

Perserpolis

Post #2
Typically animation is a children’s film requirement. If you see animation most people almost immediately think it some Disney kids movie. While many children’s movies are loved and admired by all ages the genre is still made to entertain children. I think when adult films use animation they play off the childlike innocence animation has to drive their point home.

The French film Persepolis, directed by Vincent Paronnaud and Marjane Satrapi, and a section of Kill Bill, directed by Quentin Tarantino, are two very non children’s films that use animation in them. I think each film uses the animation in a variety of ways to benefit the film as a whole. The black and white animated film, Persepolis, derived its look from the original comic book autobiography of one of the films directors, Marjane Satrapi. Tarantino’s Kill Bill slips into animation only once when telling of the childhood of the psychotic Oren Ishi. Both films use a very comic book style of animation. I would assume this style stems from the roots of the directors’ personal tastes.

By using animation and the comic book style of animation I think it allows the directors to make a point that is more easily digested through the unassuming animation. Persepolis makes its political point about Iran and Kill Bill gets to play off its bloodiness against the rest of the film.

Persepolis also uses the animation to allow humor into a very serious situation. I think it can more easily fall back to humor because the animation allows you to always fall back to the innocence animation has.

Friday, January 29, 2010

Technology and Animation

Post #1
As technology forms and grows so does forms of entertainment. Animation has made its way into the hearts of many. All the way back to thaumatropes, zoetropes, and flip books animation has been a deceiver of the eye. As it continued into the 20th century Disney became a power force in the animation world. Warner Brothers gave us the wonderful Silly Symphony and between the two they took the market on children's entertainment. The more technology improves the more it has an effect on everything. In many ways animation has become more about the technological advances then the magical mysticisms that it once was.

One of the most beloved things about animation is the magic of it. It takes inanimate objects and animates them. Chairs and brooms can dance, mice and dogs can talk and wear clothes as well as any human on earth. Early animation were crude and unrealistic but the magic was not in reality but in the unreality of what you see. As technology has improved and our knowledge of the world animations have become more refined. The motions are more believable, the faces share as many expressions in one scene as any human would. With animations becoming so advanced you have to start wondering if the original magic of animation is being lost.

Todays video games are almost scarily realistic. It seems that in some areas of animations it so much more about what technology can do then art and magic of old hand drawn, beautifully painted animations of Disney princesses and others. If animations can become as realistic as live action then where does that leave either industry.